Who is behind this?
pixel[2] = pixel[2] 0.04045f ? powf((pixel[2] + 0.055f) / 1.055f, 2.4f) : pixel[2] / 12.92f;
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"With 1.7, My goal is to add more depth to various areas of the game that are somewhat lacking, without 'bloating' the game with too many systems," Barone wrote in an update on Steam. "More depth, but not necessarily more complexity. I'm confident you'll be happy with the result…